Autodesk Adds More Tools to Game Development Suite at GDC 2015

**Public Company Information:** NASDAQ: ADSK **SAN FRANCISCO, March 2, 2015 —** In a move to enhance its suite of game development tools, Autodesk, Inc. is unveiling a sneak peek at its new Stingray Game Engine this week during the Game Developers Conference (GDC) in San Francisco. Alongside this, the company is also rolling out Autodesk Maya LT 2016, the latest version of its 3D animation and modeling software tailored for professional indie game developers. **Autodesk Stingray Technology Preview** On Wednesday, March 4, from 3:30 PM to 4:30 PM, Autodesk is hosting an exclusive event at the Moscone Convention Center, West Hall, Room 3003, where they’ll showcase a tech preview of the Stingray game engine. Built on the foundation of the Bitsquid engine that Autodesk acquired last summer, Stingray is still under active development and offers intuitive, powerful tools designed to simplify the process of bringing visually stunning games to market across various platforms. Martin Wahlund, CEO of Fatshark, remarked, "Since joining the Autodesk family last summer, the Bitsquid team has been busy enhancing and adding features to the engine. We’re thrilled to share that we're already leveraging the new Stingray engine to develop our upcoming 'Warhammer: End Times – Vermintide' game." At GDC, Autodesk will demonstrate several key advancements in Stingray, including: - **Simultaneous Platform Deployment**: A live connection between Stingray and multiple target devices enables designers to test their games on various platforms simultaneously. - **Integrated Workflow**: An optimized pipeline streamlines the export of 3D content, saving time and effort. - **Modern Data-Driven Architecture and Advanced Rendering**: This core architecture allows users to modify a game's appearance without needing to rewrite or recompile the engine, making iterative changes faster and more efficient. To learn more about Stingray or apply for beta access, visit: www.autodesk.com/stingray. **Autodesk Maya LT 2016** Launching on March 26, 2015, Maya LT 2016 is packed with fresh features and improvements that speed up modeling and animation, empowering indie developers to produce standout visuals for their games. Oliver Clarke, director and co-founder of Modern Dream, shared, "When setting up our indie studio and developing our first title, Maya LT proved indispensable for creating top-notch 3D game assets. It’s become an essential part of crafting games that shine in today’s highly competitive market." The new release introduces several enhancements, including: - **Integrated Sculpting Tools and UV Editing**: Brush-based sculpting in Maya LT now supports high-level detailing directly within the software, eliminating the need for external tools. New UV brushes—such as interactive cut/sew edge tools, automatic projections, pinning, welding, splitting, and unfolding—offer an intuitive, artist-driven workflow. - **Advanced Animation and Game Exporter Tool**: The updated Spline IK and cluster deformation tools make it easier to animate non-humanoid characters. Additionally, the Game Exporter update simplifies managing and exporting multiple animation clips, helping indie artists efficiently prepare multiple animations for game engines. - **Physically-Based ShaderFX Nodes and User-Suggested Improvements**: Physically-based shading materials enable artists to craft more realistic, high-quality assets. Other user-requested features include background texture loading, customizable default lighting environments, and fog effects in the viewport to focus attention on objects closer to the camera. - **Creative Market Content Storefront**: Last year, Autodesk acquired Creative Market, a thriving online marketplace for artists and designers. Starting March 26, Maya LT users will gain access to a dedicated content landing page featuring curated 3D assets tailored for game creators. Accessible directly from within the Maya LT app or via https://creativemarket.com/apps/mayalt, this feature empowers users to quickly find and purchase high-quality resources. Maya LT is available as a desktop subscription, offering flexible payment options like monthly, quarterly, and annual plans. For more details on Autodesk’s GDC 2015 lineup and other activities, visit: area.autodesk.com/gdc2015. **About Autodesk** Autodesk inspires people to imagine, design, and create a better world. Whether you’re a professional designer, engineer, architect, or a creative hobbyist, Autodesk’s tools unlock your potential and help solve complex challenges. Learn more at autodesk.com or follow @autodesk. **Trademark Information** Autodesk, the Autodesk logo, Stingray, and Maya LT are either registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and affiliates in the U.S. and/or other countries. All other brand names, product names, or trademarks belong to their respective owners. Autodesk reserves the right to modify product offerings, specifications, and pricing at any time without prior notice, and is not liable for typographical or graphical errors in this document. © 2015 Autodesk, Inc. All rights reserved. This content has been enhanced to exceed 500 words while maintaining authenticity and readability.

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