Autodesk Adds More Tools to Game Development Suite at GDC 2015

**Public Company Information:** NASDAQ: ADSK **SAN FRANCISCO, March 2, 2015 —** In a major move to enhance its suite of game development tools, Autodesk, Inc. is showcasing its new Stingray Game Engine this week at the Game Developers Conference (GDC) in San Francisco. Alongside the Stingray unveiling, Autodesk is also launching the latest version of its 3D animation and modeling software, Maya LT 2016, aimed at professional indie game developers. --- **Autodesk Stingray Technology Preview** On Wednesday, March 4, from 3:30 PM to 4:30 PM, Autodesk is hosting an exclusive technology preview of its Stingray game engine at the Moscone Convention Center, West Hall, Room 3003. Built leveraging the core technology of the Bitsquid engine, which Autodesk acquired last summer, Stingray is still in development but already boasts a suite of user-friendly yet powerful tools designed to simplify the process of creating visually stunning games for various platforms. Martin Wahlund, CEO of Fatshark, noted, "Since Bitsquid joined the Autodesk family last year, our teams have been working tirelessly to refine and expand the capabilities of the engine. We’re thrilled to share that we're using Stingray to develop our upcoming 'Warhammer: End Times – Vermintide' game." The GDC tech preview will highlight several key areas of innovation that are streamlining the game development process. During the session, Autodesk will demonstrate several groundbreaking features of Stingray, including: - **Simultaneous Platform Deployment**: A real-time link between Stingray and multiple target devices enables game designers to test their creations across various platforms simultaneously. - **Integrated Workflow**: A streamlined pipeline for exporting 3D content ensures a smoother production process. - **Modern Data-Driven Architecture and Advanced Rendering**: A flexible, data-centric architecture empowers users to modify a game's visual style without needing to rewrite or recompile the engine. To learn more or request beta access, visit [www.autodesk.com/stingray](http://www.autodesk.com/stingray). --- **Autodesk Maya LT 2016** Launching on March 26, 2015, Maya LT 2016 is packed with cutting-edge features designed to accelerate modeling and animation workflows. This release empowers indie developers to produce visually striking games with ease. Oliver Clarke, director and co-founder of Modern Dream, remarked, "As we set up our indie studio and developed our debut title, Maya LT proved indispensable for creating high-quality 3D game assets. It’s become an essential part of crafting games that truly stand out in today’s competitive market." Key highlights of Maya LT 2016 include: - **Sculpting and UV Editing Tools**: Brush-based sculpting now allows for intricate detailing directly within the tool, while new UV brushes (such as the interactive cut/sew edge tool, automatic projection, and pinning) offer a more intuitive creative experience. - **Advanced Animation and Game Exporter**: New Spline IK and cluster deformation tools simplify the animation of non-humanoid characters, and an updated Game Exporter streamlines the export of multiple animation clips, making it easier for indie artists to prepare assets for game engines. - **Physically-Based Shaders and User Enhancements**: Physically-based shaders enable artists to craft more realistic materials, while user-contributed updates like background texture loading, customizable lighting environments, and viewport fog effects enhance productivity and creativity. - **Creative Market Content Storefront**: As part of Autodesk’s acquisition of Creative Market, Maya LT users will gain access to a curated selection of 3D content tailored for game developers, available via a dedicated landing page accessible directly from the app or [https://creativemarket.com/apps/mayalt](https://creativemarket.com/apps/mayalt). Maya LT is available through Desktop Subscription plans, offering flexible payment options including monthly, quarterly, and annual subscriptions. For additional details about Autodesk’s presence at GDC 2015, visit [area.autodesk.com/gdc2015](http://area.autodesk.com/gdc2015). --- **About Autodesk** Autodesk inspires people to imagine, design, and create a better world. From professionals and students to hobbyists, Autodesk tools empower creators to tackle challenges and bring their visions to life. To learn more, visit [autodesk.com](http://autodesk.com) or follow [@autodesk](http://twitter.com/autodesk). Autodesk, the Autodesk logo, Stingray, and Maya LT are either registered trademarks or trademarks of Autodesk, Inc., and its subsidiaries worldwide. All other brand names, product names, or trademarks belong to their respective owners. Specifications and offerings are subject to change without prior notice. © 2015 Autodesk, Inc. 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